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Ward (Opponents can't choose this character except to challenge.)
RUN INTERFERENCE During your turn, whenever a card is put into your inkwell, another chosen character gains Resist +1 until the start of your next turn. (Damage dealt to them is reduced by 1.)
Zipper - Astute Decoy (141)
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Zipper
Astute Decoy
Character
RUN INTERFERENCE During your turn, whenever a card is put into your inkwell, another chosen character gains Resist +1 until the start of your next turn. (Damage dealt to them is reduced by 1.)
Strength: 2
Willpower: 2
Illustrated by Eri Welli