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Worth it.
Last Stand (69)
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Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.